![]() ![]() We built HDRP with the future in mind and today we’re excited to announce that we are working with NVIDIA to adopt its RTX real-time ray tracing capabilities so we could bring this technology to all,” said Natalya Tatarchuk, Vice President of Graphics, Unity Technologies. "As part of our commitment to best-in-class visual fidelity graphics, we rolled out the preview of the High Definition Render Pipeline (HDRP) last year - a highly-optimized, state-of-the-art raster-based solution capable of achieving stunning graphics in real-time on consumer hardware. Nvidia's RTX tech is coming to Unity's High Definition Render Pipeline in the second half of 2019. The catch - two cars were shown, one real and one was a digital asset using a mix of raytracing and rasterisation to render. VP graphics Natalya Tatarchuk showed off a car advert demo on-stage at GDC in partnership with BMW. Games tech giants Unity and Nvidia have revealed a partnership to bring real-time raytracing to projects built on Unity's engine. So we also want to make that power of Havok physics available inside of Unity." Fortunately, for the last 20 years, the Havok team has built and fine-tuned a sophisticated physics engine and its performance and quality powers the most ambitious triple-A games. "In some cases, a lightweight and stateless physics engine just isn't the right fit. "Unity games use physics for all kinds of different purposes," Ante said. Unity Physics is available now as a preview package, while Havok Physics are going to be launching for Unity in the summer. Strunk added: "We at Havok have always been impressed by the creativity of Unity games and we are so excited to show how Unity and Havok work together to push physics to the next level." So we worked with the Havok team on designing the physics specifically for network games." In our experience, physics is often what makes or breaks a network game. ![]() He continued: "At Unity, we want to become the best game engine for creating network games. For the last couple of months, we had an amazing collaboration with the Havok team." So we decided to partner with a company that has defined the gold standard in physics for simulation in games. With the data-orientated tech stack, we want to empower developers to create the most rich, interactive and dynamic worlds," Ante explained. Unity co-founder and CEO Joachim Ante said that Unity Physics is written entirely in C# and is quick to both understand and modify, with Havok architect Oliver Strunk adding that this tech describes physics in a "clean and simple way". Physics specialist Havok and engine firm Unity have revealed they have been working together on new physics tech designed specifically with network games in mind. Our team is committed to delivering the quality and performance that players expect from the franchise: 60 frames-per-second, low latency, silky smooth and responsive controls, and for the fully-realised Call of Duty on mobile, we sought out the best development partners and the best technology for the job." This is console quality PvP matches right in the palm of your hand, and it's all built in Unity. Players can choose from their favourite modes including deathmath, team deathmatch, search and destroy, and free-for-all and then jump into five-on-five action with blistering effects and awesome Call of Duty maps. We're delivering a deep game and there's many ways a player can compete so we're very happy to reveal today that fan favourite Call of Duty multiplayer modes will feature prominently in Call of Duty Mobile. "Anywhere, anytime, players from their smartphones and tablets can jump into visceral Call of Duty firefights and build and customise their favourite loadouts, including score streaks, perks and skills, and then compete to be among the very best in the world. "In Call of Duty Mobile, we're bringing together beloved maps, competitive game modes and signature combat mechanics from across the franchise including Black Ops and Modern Warfare, all together for the first time on mobile in one awesome FPS experience. The developer said that this title promises console-quality gameplay for smartphone and tablet users on both iOS and Android.Īctivision's trailer at the showcase has Call of Duty Mobile 'coming soon', with registrations open already. On-stage at Unity's GDC 2019 Keynote event, Activision's VP of mobile Chris Plummer revealed that the project is being built in Unity. Last year, Activision announced it was partnering with Chinese tech and entertainment giant Tencent for a brand new Call of Duty game on mobile and now we know a little bit more about it. ![]()
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